
When the controls manage to mess up (which happens from time to time) your patience isn't tested too much. It's only when you're killed in combat that Alice: Madness Returns will send you all the way back to the latest checkpoint, but usually you're back into the action before long. If you fall down a chasm, you're instantly teleported to the beginning of the section or the jumping puzzle you were busy solving and you're never sent back very far. Luckily the game makes up for it by being quite forgiving when you make a mistake.

There are a few situations where it will suddenly make an odd turn in the middle of a jump and make it hard to see where you will end up and at times it it hard to see how far you'll need to jump to reach the next platform. The controls and the camera work well most of the time. She can also shrink to half her size so she can crawl through small holes and she can also see invisible platforms - the latter doesn't make much sense, but it fits with the rest of the universe. The mechanics are few, but they work: Alice can double jump, her dress allow her to glide through the air by using it like a parachute and she can use air streams to gain some extra height. At its core, Alice: Madness Returns is an action platformer that combines fighting with platform jumping.
